Space Marine 2 developer studio boss prophesies the death of AAA games

Author: Nora Apr 01,2025

Space Marine 2 developer studio boss prophesies the death of AAA games

In a recent discussion, Matthew Karch, the head of Saber Interactive, shared his perspective on the future trajectory of the gaming industry. He boldly stated that the era of high-budget AAA games, costing between $200 to $400 million, is drawing to a close. Karch believes these exorbitant budgets are not only unnecessary but also inappropriate, suggesting they may be a significant factor contributing to the mass layoffs seen across the industry.

Karch's comments reflect a growing sentiment among game developers that the term "AAA" has lost its original meaning. Once used to denote games with substantial budgets, exceptional quality, and minimal risk of failure, "AAA" is now seen as a label associated with a race for profits that often compromises quality and stifles innovation.

Charles Cecil, co-founder of Revolution Studios, echoed this sentiment, calling the term "silly and meaningless." He pointed out that the industry's shift towards large investments by major publishers has not been beneficial. Cecil remarked, "It's a meaningless and silly term. It's a holdover from a period when things were changing, but not in a positive way."

A prime example of this shift is Ubisoft's "Skull and Bones," which the company ambitiously labeled as a "AAAA game." This move underscores the industry's current trend of escalating budgets and expectations, which many in the field believe is unsustainable and detrimental to the creative process.