Capcom Tackles High PC Specs for Monster Hunter Wilds

Author: Dylan Apr 26,2025

As the release date of February 28 for Monster Hunter Wilds approaches, Capcom has announced plans to potentially lower the recommended GPU requirements for the game. This update was confirmed by the official German Monster Hunter X/Twitter account, which also mentioned that Capcom is considering the development of a standalone PC benchmarking tool to help players assess their system's readiness.

Currently, Capcom recommends an Nvidia GTX 1660 Super or an AMD Radeon RX 5600 XT to achieve 30 FPS at 1080p. This minimum setup involves running the game at an internal resolution of 720p and using upscaling technologies like DLSS or FSR at the lowest graphics settings.

For those aiming for a smoother experience, the recommended settings target 1080p at 60 FPS, with upscaling and Frame Generation technologies enabled. Suggested GPUs include the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Notably, only the RTX 4060 supports Nvidia Frame Generation, while the RTX 2070 Super and RX 6700 XT would rely on FSR 3, which faced ghosting issues during the previous Monster Hunter Wilds beta.

Digital Foundry advises a baseline of 40 FPS for third-person games when using Frame Generation technology, warning that running below 60 FPS with upscaling could lead to a less responsive and tactile gameplay experience due to increased latency.

Feedback from the Monster Hunter Wilds open beta highlighted struggles among PC players with lower-end hardware, including those with mid-range cards like the RTX 3060. A notable issue was a low-LOD bug that prevented the full loading of detailed textures for characters and monsters.

Monster Hunter Wilds is built on the RE Engine, which was first introduced with Resident Evil 7 in 2017 and has since been used in titles like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, known for their smooth performance across various platforms. However, the RE Engine has faced challenges with larger open-world games such as Dragon's Dogma 2, which experienced performance issues on both consoles and PCs. This raises concerns for Monster Hunter Wilds, especially with an early February open beta and a late February launch on the horizon. Capcom's efforts to adjust GPU requirements could be crucial for ensuring the game's success on the PC platform.