Joanna Novak, historical consultant for Kingdom Come: Deliverance 2, offers a candid look at her contributions to both games, detailing the inherent challenges and necessary compromises.
Novak emphasizes the significant divergence between the game's narrative—following protagonist Henry—and the actual lived experiences of a 15th-century blacksmith's son. The storyline, she explains, prioritizes elements of legend and folklore over strict historical accuracy. She assigns the plot a "1 out of 10" realism rating, acknowledging the deliberate creative choices made by the developers. The appeal of a classic "rags-to-riches" narrative, featuring heroic ascents, interactions with historical figures, and ultimate triumph, outweighs the less engaging reality of peasant life.
Image: steamcommunity.com
In crafting the game world and environment for Kingdom Come: Deliverance, Warhorse Studios strived for historical authenticity, though limitations in time, budget, and gameplay mechanics prevented flawless execution. Certain adjustments were implemented to meet modern player expectations, ensuring historical accuracy didn't overshadow the overall gaming experience.
While acknowledging these compromises, Novak expresses satisfaction with the numerous period-accurate details incorporated into the game. She cautions, however, against characterizing the game as entirely realistic or historically accurate, emphasizing the creative liberties taken in the storytelling.