Doom: The Dark Ages – A Medieval Twist on Classic Gameplay
EDGE magazine recently unveiled exciting new details about Doom: The Dark Ages, revealing a significant shift in focus towards narrative and expansive level design. Game director Hugo Martin and studio head Marty Stratton highlighted key features:
Unlike previous installments where lore was primarily delivered through text logs, The Dark Ages will prioritize a more direct storytelling approach. The game's atmosphere will embrace a medieval aesthetic, minimizing futuristic elements and significantly redesigning iconic weapons to fit this new setting.
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While retaining the series' signature level-based structure, Doom: The Dark Ages will boast the largest levels yet, seamlessly blending dungeon crawling with open-world exploration. The game's chapters are structured into "acts," progressing from confined dungeons to vast, explorable areas. Adding a unique dimension to gameplay, players will gain control of both a dragon and a mech.
A groundbreaking addition to the Slayer's arsenal is a versatile shield that functions as a chainsaw. This throwable weapon interacts dynamically with different materials, exhibiting unique effects against flesh, armor, energy shields, and other surfaces. The shield also enables a dash attack for rapid battlefield traversal, compensating for the absence of double jumps and roars from previous games. Furthermore, the shield incorporates a parry mechanic with adjustable difficulty levels and precise timing requirements.
Parrying serves as a "reload" for melee attacks, while successful melee combat replenishes ammunition for ranged weapons, echoing the chainsaw mechanic in DOOM Eternal. Players can choose from a variety of melee options, including a swift gauntlet, a balanced shield, and a heavier mace.