Valve has recently released a significant update for Deadlock, introducing a complete overhaul of the game's map. The new design shifts from the previous four-lane structure to a more traditional three-lane format, commonly seen in MOBA games. This change is set to dramatically influence the game's dynamics, requiring players to rethink their resource allocation and team strategies. Previously, the "1 vs 2" lane distribution will now likely shift to a "2 vs 2" setup across each lane, fundamentally altering gameplay tactics.
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Alongside the lane redesign, the map's specifics have also been adjusted, including the positioning of neutral camps, buffs, and other interactive elements. To aid players in acclimating to these changes, Valve has introduced a "map exploration" mode. This feature lets players roam the map freely, without the presence of enemies or allies, offering a chance to explore the new layout at their own pace.
The update also revamps the Soul Orb system, allowing players to gather souls even if they don't deliver the final blow to an enemy. This tweak is designed to speed up resource collection. Additionally, the effects of souls have been modified, with reduced hover times in the air, enhancing the overall flow of the game.
Further enhancements include adjustments to sprint mechanics and character balance. The patch also introduces support for advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, promising smoother gameplay and better performance. Numerous bugs have been fixed as well, contributing to a more stable gaming experience. For a detailed list of all changes, be sure to visit the official patch notes page.