This extensive interview delves into the mind of Christopher Ortiz, creator of the beloved indie title VA-11 Hall-A, and offers insights into his latest project, .45 Parabellum Bloodhound. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges and triumphs of independent game development. He also shares his inspirations, including Suda51 and The Silver Case, and offers a glimpse into the creative process behind .45 Parabellum Bloodhound's unique visual style and gameplay mechanics.
The interview covers a wide range of topics, from the evolution of Sukeban Games to the challenges of navigating international game releases and merchandise distribution. Ortiz reflects on his experiences working with collaborators, the inspirations behind character designs, and the pressures of managing expectations surrounding new projects. He also shares personal anecdotes, offering a candid look into his creative process and personal life.
A significant portion of the interview focuses on .45 Parabellum Bloodhound, detailing its development, visual inspirations (drawing parallels to the urban landscapes of Milan and Buenos Aires), and gameplay mechanics designed to bridge the gap between visual novel fans and action game enthusiasts. Ortiz discusses the positive fan reception and the unique challenges of balancing creative vision with the demands of game development.
The interview concludes with a discussion of Ortiz's favorite games, his thoughts on the current state of indie gaming, and his personal preferences (black coffee and cheesecake!). The conversation touches upon several other games, including The Silver Case, highlighting its influence on Ortiz's work and his admiration for Suda51.
The interview is peppered with images showcasing the art style of both VA-11 Hall-A and .45 Parabellum Bloodhound, further illustrating Ortiz's creative vision and artistic influences. A YouTube video showcasing gameplay of .45 Parabellum Bloodhound is also included.