Split Fiction, the latest cooperative adventure from the acclaimed Josef Fares, creator of It Takes Two, has stirred a mix of praise and controversy. At the core of this game lies the compelling narrative of two female protagonists on a deeply personal and emotional journey. While many players have celebrated the game for its innovative gameplay and touching story, a segment of vocal critics has labeled it as "feminist propaganda," igniting intense online debates.
In his characteristic unfiltered manner, Josef Fares has confronted these allegations directly, delivering a sharp and humorous rebuttal that emphasizes his dedication to storytelling over stirring controversy. He pointed out the gender dynamics in his previous works to challenge the notion that the choice of protagonists in Split Fiction was politically motivated.
Let me tell you something: in Brother, there were two guys [as protagonists], in A Way Out—two guys, in It Takes Two—one man, one woman, and now two women, and suddenly 'everyone's upset.' [...] I don’t care what you’ve got between your legs—good characters are what matter.
Fares' response highlights his focus on creating well-crafted characters and narratives, rather than engaging in ideological debates. By emphasizing the quality of the story and characters over gender dynamics, he encourages critics to consider the substance of the narrative instead of fixating on superficial aspects.
The controversy surrounding Split Fiction underscores broader societal discussions about diversity and representation in media. For some, the inclusion of two female protagonists signifies progress and a move toward more inclusive storytelling. For others, it becomes a focal point for larger cultural tensions.
Games like Split Fiction often find themselves at the forefront of these discussions, as they challenge norms and explore new perspectives. While criticism is unavoidable, the overwhelmingly positive feedback from both players and critics indicates that the game's narrative strikes a chord with a broad audience.