This week, the developers of InZOI are taking a well-deserved break to celebrate the New Year, enjoying a three-day holiday in South Korea. Before stepping away, Hyungjun "Kjun" Kim, the project lead, provided valuable insights into the much-anticipated features that fans have been requesting for the game. He detailed which of these features will be implemented and to what extent, giving the community a clearer picture of what to expect.
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In InZOI, players will have the exciting opportunity to use real facial capture technology to create templates for crafting zois. This feature, which was highlighted in summer announcements for its convenience, is set to be further simplified, as emphasized by Kjun. The goal is to make the process of creating zois as user-friendly as possible.
Another eagerly awaited feature is the inclusion of pets in the game. While players will indeed be able to have their own pets, this feature won't be available during the early access phase. Fans will need to wait a bit longer to enjoy this addition. Interestingly, Kjun himself is a big animal lover, which adds a personal touch to this feature.
The game will also feature tall buildings, with a cap set at 30 floors. Although the game engine theoretically supports higher constructions, this limitation is in place to address potential performance issues, ensuring a smoother gameplay experience for all players.
InZOI will include gas stations and fights, adding depth to the game's environment and interactions. Kjun noted that the initial slap mechanic from early previews felt too shallow to players. He listened to the feedback and decided to enhance this aspect. Now, the game will feature full-fledged fights, complete with winners and losers, promising a more engaging and competitive experience.
Lastly, InZOI will include a tutorial, a thoughtful addition considering the developers anticipate many newcomers unfamiliar with the genre will try the game. This level of consideration certainly deserves praise and will help ensure a welcoming experience for all players.
As of now, Krafton is still planning to release InZOI in early access at the end of March, and no further delays are currently expected. This update from Kjun has certainly heightened the anticipation and excitement among the InZOI community.