If you're like me and often find yourself struggling in Dead Sails, fear not—there are plenty of weapons, boats, and other items that can help you survive until the next safe zone. I've put together a comprehensive list of all items in Dead Sails, including details on how to acquire and use them. Knowing what to look for and when can make all the difference in your gameplay.
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Table of contents
All Weapons & Ammo in Dead Sails Armor in Dead Sails Full List of Boats in Dead Sails All Rafts in Dead Sails Every Healing Item in Dead Sails Miscellaneous Items in Dead Sails New Items in Dead Sails
All Weapons & Ammo in Dead Sails
In Dead Sails, hand-to-hand combat won't get you far. To take down mobs and secure the best loot, you'll need to be well-armed. The game offers a concise selection of weapons, each designed with a specific purpose in mind. Let's dive into the arsenal of Dead Sails, exploring how to obtain each weapon and their uses:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Unleashes devastating power at close range, making it perfect for dealing with mobs that rush you at night. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from a special boat | Comes in batches of 12 rounds, so use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (all $ symbols in this article refer to in-game currency) | Fires only 4 bullets per barrel, defying conventional gun design but effective for quick shots. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Each pack contains just 4 bullets, so make every shot count. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Offers versatility with the ability to snipe from long range and hold its own at mid-range. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game currency | Refills your rifle's ammo, providing more generous quantities than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out barns, garages, and houses by scattering mobs in panic. |
*Dynamite* | Purchase for 15 Dabloons at the Shop Store or start with it as a Miner class | A powerful area-of-effect explosive that can remove obstacles and deal massive damage to enemies. |
*Turret* | Available at every Shop Store, varying in cost by type | A static machine gun that can be mounted on your boat, requiring a player to operate and boasting a high rate of fire. |
Armor in Dead Sails
While Dead Sails keeps things simple, having some armor can be a game-changer. Currently, there are only two types of armor, but they can significantly enhance your survivability:
**Name** | **Where to get it** | **Info** |
*Chestplate* | Costs 75 Dabloons from the Shop Store | Reduces damage taken from enemies, but won't prevent fatal blows. |
*Helmet* | Costs 75 Dabloons at the Shop Store | Decreases overall damage sustained, and when paired with the chestplate, offers significant protection. |
Full List of Boats in Dead Sails
Boats in Dead Sails are not just for transportation; they act as mobile storage units, perfect for ferrying loot to sell at the next safe zone. While they don't differ in speed or size, their unique styles can add a personal touch to your gameplay:
**Name** | **Where to get it** | **Info** |
*Default* | Available from the start, no purchase needed | A reliable choice until you get accustomed to the game's mechanics. |
*Military* | Costs 150 Dabloons in the starting lobby | Adds a touch of camouflage to your journey. |
*Junk* | Costs 150 Dabloons in the starting lobby | May look like a heap of trash, but it's your heap of trash. |
*Modern Boat* | Costs 150 Dabloons in the starting lobby | A sleek option for those who prefer a modern aesthetic without going overboard. |
*Dragon Boat* | Costs 150 Dabloons in the starting lobby | A unique blend of early Mickey Mouse steamship and Viking vessel aesthetics. |
*Rubber Duckie* | Costs 150 Dabloons in the starting lobby | Arguably the best boat in the game, if you appreciate a good quack. |
*Viking Boat* | Costs 150 Dabloons in the starting lobby | Comes with shields, spears, and a dragon carving for a striking appearance. |
*Empress* | Costs 150 Dabloons in the starting lobby | A pink vessel perfect for collecting loot in style. |
*Sheep* | Costs 150 Dabloons in the starting lobby | An unusual choice, but every list needs its black sheep. |
*Shark Boat* | Costs 150 Dabloons in the starting lobby | Sadly, doesn't play "Baby Shark" when you start the engine. |
*Bling Boat* | Costs 150 Dabloons in the starting lobby | For those who want to feel like 50 Cent circa 2005. |
If you need extra space for your team or more room for loot, consider adding a raft to your arsenal.
All Rafts in Dead Sails
Rafts are invaluable for additional storage, whether for loot, fuel, or turrets. Here's what you can get:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for your initial needs. |
*Jail* | Costs 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | Costs 300 Dabloons and 3 wins | Equipped with bandages and medkits, perfect for post-battle recovery. |
*Trader* | Costs 500 Dabloons and 10 wins | Allows you to sell items directly, bypassing safe zones and planning your purchases in advance. |
*Ammo* | Costs 400 Dabloons and 5 wins | Provides easy access to ammo refills, saving you time and risk. |
Every Healing Item in Dead Sails
Healing items are crucial for extending your gameplay, especially during intense battles. Here's a rundown of what you can use:
**Name** | **Where to get it** | **Info** |
*Bandage* | Costs 3 Dabloons at the Shop Store or $10 | Offers a small health boost of about 20%, useful when stacked but not the most cost-effective. |
*Shark oil* | Costs $35 at the General Store | The ultimate healing item, restoring 100% health and providing a temporary speed boost. |
*Medkit* | Costs 20 Dabloons | Fully restores your health, offering the best value for money among healing items. |
Miscellaneous Items in Dead Sails
Miscellaneous items may not be weapons, boats, or healing items, but they play a vital role in your survival and success:
**Name** | **Where to get it** | **Info** |
*Coal* | Costs 3 Dabloons or $20 at the Shop Store | Useful for both protecting your ship and gaining more fuel to reach the next safe area. |
*Shovel* | Starter item for the Miner class | Can serve as a makeshift weapon, though not as effective as dedicated weapons. |
*Torch* | Costs 3 Dabloons or $10 | Invaluable at night for spotting loot or ambushing mobs. |
*Steel* | Costs 10 Dabloons at the Shop Store | Offers low-grade protection for your ship, though not the best value for money. |
*Steel plate* | Costs 25 Dabloons at the Shop Store | Provides better protection for your boat against Zombies and other mobs. |
*Cross* | Costs 40 Dabloons at the Shop Store | Keeps you safe from aggressive Zombies at night while you search for loot. |
*Lantern* | Costs 3 Dabloons at the Shop Store | A light source in dark conditions, also usable as a makeshift weapon. |
New Items in Dead Sails
With the introduction of the new Kraken boss and class system changes, Dead Sails also features three new items. While they are not yet obtainable, here's what we know about them:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a trap, enhancing stealthy gameplay. |
*Wizard Orb Staff* | TBA | Introduces magic to the game, potentially limited to certain classes like Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Expected to be crafted via a recipe, with possible class restrictions or special requirements for unlocking. |
Now equipped with all the essential knowledge, you're ready to dominate Dead Sails. Remember, a bit of luck and good teamwork can make each run a success. For further preparation, check out my guide on defeating the new Kraken in Dead Sails and assert your dominance over that slimy, overgrown squid.